Bane's Counter Picks
Bane is strong Against
Bane is weak Against
Bane is strong Against
Bane is weak Against
Tips for Bane
-
Use skill 2 as late as possible or when the bottle is fullfilled with gold poison to make a great damage231
-
Bane is overpowered max skill 2 heal n damage, use spell sprint bane is all about speed, push with ult or defend using ult, always use ult for maximum efficiency91
-
Use Crit damage to enhance passive.72
-
Use bane's 1st skill wisely. Always try to bounce it to a minion thats going to die because if it bounces to a hero the damage is increased by 200%.30
-
if u build berserker fury for bane you get winstreak promise20
-
Use skill 2 as late as possible or when the bottle is fullfilled with gold poison to make a great damage231
-
Bane is overpowered max skill 2 heal n damage, use spell sprint bane is all about speed, push with ult or defend using ult, always use ult for maximum efficiency91
-
Use Crit damage to enhance passive.72
-
Use bane's 1st skill wisely. Always try to bounce it to a minion thats going to die because if it bounces to a hero the damage is increased by 200%.30
-
if u build berserker fury for bane you get winstreak promise20
Submit a Tip
Bane's Stats
Bane's Abilities
Bane's weapon is infused with tidal energy every 6s. When infused, the damage of his next basic attack will be increased by 60%-75% and deal 75%-100% additional splash damage to nearby enemies, while slowing them. Hitting an 'Inked' enemy with a basic attack will reduce the cooldown of Shark Bite by 0.5s.
Fires the Crab Claw Cannon in a specific direction, dealing 225(+160%Extra Physical ATK) physical damage to the first target hit. After hitting a target, or reaching the maximum distance, Crab Claw Cannon shells will scatter backwards, dealing 180(+120%Extra Physical ATK) physical damage to targets, while slowing their movement speed and inflicting them with 'Inked' effect.
Bane takes a sip of rum, immediately restoring 260(+200%Magic Power) HP and increasing movement speed by 30%. Bane can then spit venom forward in a fan-shaped area for the following 5s, dealing 100(+120%Total Physical ATK) -200(+240%Total Physical ATK) magic damage to enemies and applying the 'Inked' effect. The longer the venom is brewed, the more the damage it will deal.
Harnesses tidal energy, summoning deep-sea fish to close in on the specified location. Each attack hits up to 2 nearby enemies for 80(+50%Total Physical ATK) physical damage. Deals 15% damage to towers.