Gord's Counter Picks
Gord is strong Against
Gord is weak Against
Gord is strong Against
Gord is weak Against
Tips for Gord
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa FARM113
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If someone jumps on you, drop the first ability on yourself. Don't panic. Your first ability is farther range than the casting circle, so make those long range stun count.50
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Never roam without ur Tank or Fighter41
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use mid lane, then use kameha-me-wave after using first skill and 2nd skill..20
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Be careful of losing your only defensive ability, your stun. Save it until you have a clear shot, or if they have no way of gap closing to hit you and you have a possibility.10
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When enemy farm for crab near your outermost turret in early game....use skill 1 to stun enemies n skill 2 to kill the crab just when its about to be killed enjoy the coin buff for free10
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Keep position on back side of team when team war00
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Always poke, Gord is very good at doing that so take advantage00
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stay in a bush if u wan to 1v1 someone00
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Be careful during the ban and pick phase, Gord has very obvious mobility issues that can be exploited by other mages such as, Cecillion, Kadita, Kagura, and Harith.00
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Use flicker as battle spell and dont waste it for gettung a kill and whenever assassin jumps on u use 1st skill on urself use 1-2-3 as skill combo and make ice queen wand a priority after purchasing s15
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa FARM113
-
If someone jumps on you, drop the first ability on yourself. Don't panic. Your first ability is farther range than the casting circle, so make those long range stun count.50
-
Never roam without ur Tank or Fighter41
-
use mid lane, then use kameha-me-wave after using first skill and 2nd skill..20
-
Be careful of losing your only defensive ability, your stun. Save it until you have a clear shot, or if they have no way of gap closing to hit you and you have a possibility.10
Submit a Tip
Gord's Stats
Gord's Abilities
Attacking the same target with skills 5 times within a short period of time allows to deal extra 200 magical damage.
Throws a magic bomb at the target area, dealing 270/315/360/405/450/495 magic damage to enemies in the area and lowering movement speed 70%, lasting 2/2/2/2/2/2s. Deals up to 30% extra damage to enemies in the center of the area and stuns them.
Attacking the same target with skills 5 times within a short period of time allows to deal extra 200 magical damage.
Fires a sustained blast of emblem energy in a specified direction, dealing 190/235/280 magic damage per 0.3/0.3/0.3s to enemies affected by the energy beam and slowing them down 10%/10%/10%, lasting 3/3/3s. The direction of the blast can be controlled using the directional pad for as long as the ability lasts.